Generalist Layout for Modo 801

The Generalist layout aims to gather features, lists, and commands in a fixed frame around a set of variable viewports. The idea is that while the representation of the scene may change (3D view, render view, schematic view, etc.), the toolsets and data lists remain consistent. This has the benefit of keeping tools and settings within reach while reducing the number of GL views one has to manage across the application. The Generalist layout also aims to maintain some familiarity with existing Modo layouts.

In the image below, hover over a region to learn more about it…

Quick access to the Preset Browser and standard palettes.

Standard Modo tools are gathered here...

  • Model - the standard Modeling toolset
  • Detail - toolsets for Painting, Sculpting, and Hair
  • Setup - tools for Rigging and Dynamics

Model_details

modes_v101

In addition to these controls, this horizontal toolbar will also include any 3rd party kits that are designed to appear in various 'Modo Modes' toolbars.
  • Access to Passes and Pass groups
  • Toggle  'Auto-Add' mode
  • Apply or discard channel values
Passes
Tool Properties will appear here when a tool is active.
This central window contains various GL views.
  • a standard 3D viewport
  • a UV/3D split viewport
  • a Schematic viewport with 3D scene view
  • a Render tab with Preview, 3D Scene View, and a Schematic
This bar contains playback controls, as well as animation tools and settings.

playback_v101

  • Item List
  • Deformer List
  • Shader Tree
  • Groups List
  • Clips List
  • Item Properties
  • Item Display Properties
  • Channel List
  • Info (Vertex Maps, Toolpipe, Stats)
  • Assembly
The Command Line, which can be expanded to reveal
the command history and command details.

Standard Modo tools are gathered here...

  • Model - the standard Modeling toolset
  • Detail - toolsets for Painting, Sculpting, and Hair
  • Setup - tools for Rigging and Dynamics

Model_details

Standard Modo tools are gathered here...

  • Model - the standard Modeling toolset
  • Detail - toolsets for Painting, Sculpting, and Hair
  • Setup - tools for Rigging and Dynamics

Detail_details

Standard Modo tools are gathered here...

  • Model - the standard Modeling toolset
  • Detail - toolsets for Painting, Sculpting, and Hair
  • Setup - tools for Rigging and Dynamics

setup_details

Installation:

  1. Download the kit:   Generalist Layout
  2. Unzip it, and place it in your User Configs or User Scripts directory.
  3. Restart Modo.
  4. Go to Layout > Layouts > Generalist  to set it as your current layout. This is simply another layout and does not contain modifications to preferences, keyboard shortcuts, or settings.

 

Disclaimer:

Although the toolset on the Model tab appears similar to the default one, it’s worth noting two important differences with it:

  1. The Topology toolset is included in the Generalist’s Model toolbar.
  2. Unlike the horizontal toolbar at the top of the UI, there is currently no way to automatically append 3rd party tools which may be set to add themselves to the default modeling toolbar (e.g. mARCH). The suggested workflow for now is sadly to add these yourself via the Form Editor, by dropping them into the Tail category of the ‘Generalist Tools Model’ form. This limitation is a byproduct of merging the default modeling and topology toolbars, and does not affect the toolbars on the Detail and Setup tabs, which should still inherit any 3rd party forms (e.g. ACS).