After (2012)

Magnetic Dreams delivered 200+ VFX shots for After, by director Ryan Smith. Hats off to everyone who worked so diligently on this project. I was responsible for generating exterior “darkness” elements using FumeFX, for both wide shots and close-ups. In addition to the darkness effect, I modeled and sculpted a few props, using Softimage and Zbrush, and handled some texturing in Mari. I also supported the overall pipeline with Python-based tools in Softimage. Finally, I helped develop a shading pipeline for our hero creature, the “Guardian”, which was modeled, textured, and lit by Jeff Greulich and rigged by Steve Alley.

Softimage, 3DsMax, FumeFX, Mental Ray

Privacy Settings
We use cookies to enhance your experience while using our website. If you are using our Services via a browser you can restrict, block or remove cookies through your web browser settings. We also use content and scripts from third parties that may use tracking technologies. You can selectively provide your consent below to allow such third party embeds. For complete information about the cookies we use, data we collect and how we process them, please check our Privacy Policy
Consent to display content from Youtube
Consent to display content from Vimeo
Google Maps
Consent to display content from Google