Yellowday (2015)

For Yellowday, which alternates between live action and animation, my role was two-fold. I was the main Environment Artist, responsible for modeling, texturing and assembling the final environments. I also did the lighting and shading on most assets and all shots (~75). The environments made heavy use of scattered instances using ICE in Softimage. For lighting and shading I used Redshift.

Softimage, Speedtree, Zbrush, Redshift

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